AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games on iOS in Central America - Q4 2021
Explore the performance trends of the top 5 entertainment mascot games on iOS in Central America during Q4 2021, including weekly downloads, revenue, and active user metrics.
The final quarter of 2021 saw notable trends in the performance of top entertainment mascot games on the iOS platform in Central America. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular apps.
Crash Bandicoot: On the Run! witnessed a fluctuating revenue stream, starting the quarter with approximately $296 and ending with $250 by the last week of December. Weekly downloads showed an upward trend towards the end of the quarter, peaking at 8.2K in the final week. Active users experienced a decline from 49.2K at the beginning to a low of 36.1K, before rebounding to 45.5K by the end of December.
Minion Rush: Running game displayed a varied revenue pattern, with a notable peak of around $479 in late October and ending the quarter with $301. Downloads surged towards the end, reaching 7.6K in the last week of December. Active users consistently grew from 18.8K to 23.9K throughout the quarter.
Sonic Dash: Fun Endless Runner had a mixed revenue performance, peaking at $528 in late October and concluding the quarter at $311. Downloads fluctuated but saw a significant rise to 5.2K by the end of December. Active users maintained a strong presence, starting at 84.6K and ending at 91K.
Angry Birds Dream Blast experienced a notable revenue peak of $2.4K in early November, with a dip to $1.1K in early December before rising again to $2.4K by the end of the quarter. Downloads also varied, peaking at 2.6K in mid-November and tapering to 609 by the last week of December. Active users saw a steady increase, starting at 6.2K and peaking at 10.4K in mid-November before slightly dropping to 7.3K by the end of December.
Sonic Forces: Run Battle Game showed an increase in revenue, peaking at $769 in early November and ending the quarter at $765. Weekly downloads were relatively stable, with a peak of 2.6K in early November. Active users grew from 8.2K to a high of 11.6K in early November before slightly decreasing to 9.7K by the end of December.
For more detailed insights and data on these apps, visit Sensor Tower.